The main interactions being taken advantage of in this Shock Sorcerer build deals with maintaining uptime on our Unstable Currents ultimate, while spamming Ball Lightning to generate tons of Crackling Energy to generate mana along with cooldowns for our Teleport and next Unstable Currents. Big bonus of this build is that it can be done without any Unique items, although the Raiment of the Infinite does improve the build and will be used once obtained. Check out the full build video below if you want to see gameplay. But let’s jump into the build starting off with our 6 skills.
Skills & Enchantments
|Flame Shield||Teleport||Frost Nova||Unstable Currents||Arc Lash||Ball Lightning|
- Fire Bolt
- Lightning Spear
Flame Shield offers us a ton of survivability, as it make us immune for several seconds, while at the same time when paired with one of our aspects, offers us a huge DPS increase. You will spam this when fighting a large horde or when you need to save yourself from a sticky situation.
Teleport will be spammed almost nonstop, whether that is for basic convenience, or closing the gap on key targets when fighting a group. We only get 10 seconds of Unstable Currents so we need to maximize our time with it and spend less time walking to targets. Not to mention when we get our Raiment, this will be used to group and stun enemies.
Frost Nova will be our main source of vulnerable while also applying the frozen status effect to our targets. I usually save this for when enemies become unstoppable and I need the extra vulnerable damage, or after teleporting into a group.
Unstable Currents will be our main source of damage along with survivability *shockingly.* We will get crazy attack speed along with sending out tons of skills rapidly, including Chain Lightnings that will create more Crackling Energy for us and Lightning Spear which will stun basically every enemy you can see and more.
Arc Lash will be our main skill that we will always be attacking with. Does good damage, stuns, hits a wide range, overall does everything well. Attack speed goes wild during Unstable Currents and can always be used regardless of mana.
Ball Lightning actually does really good passive damage and can be casted very quickly for almost no downtime. The only downside of this skill is its mana cost, but with mana cost reduction passives and the fact that we gain mana for each Crackling Energy we pickup and enemy we stun, this will be spammable.
Fire Bolt & Lightning Spear as our enchantments will make it so every enemy we hit will start to burn which lets us deal massively increased crit damage to them with our Devouring Blaze skill, and have a chance to send out a Lightning Spear when we pick up a Crackling Energy which is good for more mass stuns.
Basic Skills – Fire Bolt (1), Arc Lash (5), Enhanced Arc Lash, Glinting Arc Lash
Core Skills – Chain Lightning (1), Enhanced Chain Lightning, Destructive Chain Lightning
Defensive Skills – Flame Shield (1), Enhanced Flame Shield, Shimmering Flame Shield, Teleport (1), Enhanced Teleport, Shimmering Teleport, Frost Nova (1), Enhanced Frost Nova, Mystical Frost Nova, Glass Cannon (3)
Conjuration Skills – Lightning Spear (1), Enhanced Lightning Spear, Invoked Lightning Spear, Align the Elements (1), Mana Shield (3), Protection (3)
Mastery Skills – Ball Lightning (5), Enhanced Ball Lightning, Wizard’s Ball Lightning, Inner Flames (1), Devouring Blaze (3), Static Discharge (1), Invigorating Conduit (3)
Ultimate Skills – Unstable Currents, Enhanced Unstable Currents, Supreme Unstable Currents, Coursing Currents (3), Electrocution (3)
Key Passive – Overflowing Energy
Aspects & Uniques
- Aspect of the Unwavering (Helm)
- Raiment of the Infinite (Unique Chest)
- Exploiter’s Aspect (Gloves)
- Aspect of Disobedience (Pants)
- Aspect of Binding Embers (Boots)
- Aspect of Control (Amulet)
- Accelerating Aspect (Ring)
- Rapid Aspect (Ring)
- Aspect of Retribution (Weapon)
- Gravitational Aspect (Offhand)
Legendary Nodes – Static Surge, Ceaseless Conduit, Icefall
Glyph Nodes – Flamefeeder, Charged, Control, Exploit
Passives, Gems, & Gear
- Maximum Life
- Cooldown Reduction
- Crit Damage / Lightning Crit Damage
- Crit Chance
- +3 Devouring Blaze
- +3 Defensive Skills
- Basic Skill Attack Speed
- Armor – Ruby (Max Life)
- Jewelry – Skull (Armor)
- Weapons – Sapphire (Crit Damage vs Crowd Controlled)
Gear – Ideally look for a Dagger as your weapon type, but focus on the passives first. So if you find a good Wand first, use that until you get a good rolled Dagger.