This build will be focused on greatly increasing Rogue survivability by having constant CC on groups of enemies while having the mobility and damage to back it up. Twisting Blades will be the main damage source while having Poison Trap for utility, and Death Trap for grouping and extra damage. This build will be good for pushing Nightmares or just general dungeon clear. Gameplay is featured in the video below, but let’s jump into this build.
Skills & Specialization
|Shadow Step||Dash||Poison Trap||Death Trap||Puncture||Twisting Blades|
Specialization: Inner Sight
Shadow Step will provide us with our source of Unstoppable to get out of CC, while also providing us with priority targeting of specific enemies at a distance. With our Shadow Step augment, this will also stun them, which is a status type we deal 40%x damage to.
Dash will be used to get in and out of fights. At the end of Dash it will drop a Smoke Bomb with one of the aspects we are using. Perfect for buying enough time for Poison Trap and Death Trap to go off and to get Twisting Blades spinning around you.
Poison Trap will be used to CC enemies while also reducing their damage output once they are poisoned from it. Poison Trap is usually placed at the end of our Dash or when leading enemies towards you. Offers tons of utility and survivability for us.
Death Trap overall is just such a good skill. Grouping, damage, CC, it just helps in every way. And with our key passive, this skill will be able to be spammed even multiple times per group of enemies. Greatly increases our clear speeds.
Puncture is just used for Vulnerable and when you very rarely need some Energy in between Inner Sight procs and Twisting Blades spam.
Twisting Blades is our main damage dealer. It is best to make sure you always have a pair circling around you to make sure you are healing, dazing, and dealing damage at all times. Once that Inner Sight procs, go nuts.
Basic Skills – Puncture (1), Enhanced Puncture, Fundamental Puncture
Core Skills – Twisting Blades (5), Enhanced Twisting Blades, Advanced Twisting Blades, Sturdy (3), Siphoning Strikes (3)
Agility Skills – Shadow Step (1), Enhanced Shadow Step, Methodical Shadow Step, Dash (1), Enhanced Dash, Methodical Dash, Concussive (3), Trick Attacks (1) Rapid Gambits (1)
Subterfuge Skills – Poison Trap (1), Enhanced Poison Trap, Exploit (3), Malice (3)
Imbuement Skills – Deadly Venom (1), Debilitating Toxins (3), Alchemical Advantage (2)
Ultimate Skills – Death Trap, Prime Death Trap, Supreme Death Trap, Innervation (3), Trap Mastery (3), Adrenaline Rush (1), Haste (3)
Key Passive – Exposure
- Cheat’s Aspect (Helm)
- Aspect of Quickening Fog (Chest)
- Mangler’s Aspect (Gloves)
- Aspect of Might (Pants)
- Aspect of Shared Misery (Boots)
- Aspect of Disobedience (Amulet)
- Accelerating Aspect (Ring)
- Aspect of Retribution (Ring)
- Bladedancer’s Aspect (Crossbow)
- Edgemaster’s Aspect (Sword 1)
- Smiting Aspect (Sword 2)
Legendary Nodes – Cheap Shot, Exploit Weakness, Deadly Ambush, No Witness, Tricks of the Trade
Glyph Nodes – Combat, Exploit, Control, Chip
Passives, Gems, & Gear
- Maximum Life
- Cooldown Reduction
- Crit Damage
- Crit Chance
- Vulnerable Damage
- +3 Malice
- +3 Weapon Mastery
- +4 Ranks Twisting Blades
- Armor – Ruby (Max Life)
- Jewelry – Skull (Armor)
- Weapons – Emerald (Crit Damage vs Vulnerable)
Gear – Crossbows only for our 2H weapon since hit has Vulnerable damage, then Swords for our 1H weapons as they have Crit Damage.