Diablo IV added new unique Malignant Rings to the game today! There’s one ring for each class and the effect pulls from Season 1’s malignant heart powers. Although the powers have been balanced before their return to the game, these rings can still help improve your end game builds. And you know we’ll be testing them out to figure out the best builds using Malignant Rings!
How to Farm for Malignant Rings
On November 7th, 2023 (today), you’ll be able to start farming these rings from Diablo IV. They’ll be available in the seasonal realm as well as the eternal realm. You can always get them as a random drop from enemies, but you can target farm these unique rings from the Echo of Varshan boss in the Malignant Burrow beneath the Tree of Whispers. You need to be on World Tier 3 or 4 to acquire the new unique malignant rings, with WT4 Varshan kills being the best way to acquire them.
To fight the Echo of Varshan, travel to the Tree of Whispers and make sure you have the right ingredients to summon him before entering the dungeon to the left of the tree. You need 1 gurgling head, 1 blackened femur, 1 trembling hand, and 1 malignant heart.
Here are the malignant rings for each class and their unique powers. Which class got the best ring? Come over to Moxsy’s stream and tell us!
Rogue – Writhing Band of Trickery – Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing [2 – 3] Shadow damage. Can occur every 12 seconds.
Sorcerer – Tal Rasha’s Iridescent Loop – For each type of Elemental damage you deal, gain [10 – 15]%[x] increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses.
Barbarian – Ring of Red Furor – After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow is a guaranteed Critical Strike and deals [10 – 30]%[x] bonus Critical Strike Damage.
Druid – Airidah’s Inexorable Will – When casting an Ultimate Skill and again 5 seconds after, you Pull in Distant enemies and deal [1 – 1] Physical damage to them. This damage is increased by 1.0%[x] per 1 point of Willpower you have.
Necromancer – Ring of the Sacrilegious Soul – You automatically activate the following equipped Skills on Corpses around you: Raise Skeleton every [1.0 – 2.0] seconds. Corpse Explosion every [1.0 – 2.0] seconds. Corpse Tendrils every [4 – 8] seconds.