CritNado Druid is one of the highest damaging builds in the game. Any boss can be melted almost instantly with our theoretically infinite stacking crit damage and rapid attack speed. We will be spamming Tornados while in Werewolf form to proc our Key Passive for guaranteed crits and to refill our Spirit. This build will require a hard to obtain Unique helmet and several important aspects to even function, so keep that in mind before full switching to this build! Gameplay is featured in the video below, but let’s jump into this nasty build.
Skills & Spirit Boons
|Hurricane||Blood Howl||Debilitating Roar||Grizzly Rage||Storm Strike||Tornado|
- Swooping Attacks & Avian Wrath
- Calm Before The Storm
Hurricane will provide us with free damage on trash enemies but mainly will help us proc our Key Passive. In addition it will slow enemies hit by it and reducing their damage by 20% to help our survivability.
Blood Howl will be spammable with its 1s cooldown reduction on kill to help us heal and generate a constant barrier with our unique pants Temerity. This skill also provides us with a DPS increase by increasing our attack speed by 15% for 4s.
Debilitating Roar will be used when you have to get close to enemies, such as Suppressor Elites, while also offering us some heals on top of Blood Howl’s, and generating Fortify which is important to maintain max damage on our amulet aspect.
Grizzly Rage is our Ultimate which your goal is to live in. This skill allows us to infinitely stack our crit damage per use, while also giving us constant unstoppable along with a flat damage increase. We will be using an aspect with this build that will make this skill turn us into a Werewolf.
Storm Strike is our basic that will be used to immobilize enemies and generate spirit whenever needed. This can be swapped out for Wind Shear if you prefer a ranged spirit generator.
Tornado is our main damage dealer that will be spammed like crazy. Make sure you have Spirit Cost Reduction gear and a good roll on the Grizzly Rage aspect that turns you into a Werewolf to maintain spirit. Targeting can be funky but the damage is some of the best in the game.
Basic Skills – Storm Strike (1), Enhanced Storm Strike, Fierce Storm Strike
Core Skills – Tornado (5), Enhanced Tornado, Raging Tornado, Heart of the Wild (1), Abundance (3), Wild Impulses (3), Predatory Instinct (3)
Defensive Skills – Blood Howl (1), Enhanced Blood Howl, Preserving Blood Howl, Debilitating Roar (1), Enhanced Debilitating Roar, Preserving Debilitating Roar, Ancestral Fortitude (3), Vigilance (3)
Companion Skills – Nature’s Reach (3)
Wrath Skills – Hurricane (1), Enhanced Hurricane, Savage Hurricane, Elemental Exposure (2), Neurotoxin (1), Toxic Claws (1), Envenom (3)
Ultimate Skills – Grizzly Rage, Prime Grizzly Rage, Supreme Grizzly Rage, Defiance (3), Circle of Life (3), Natural Disaster (3)
Key Passive – Earthen Might
Aspects & Uniques
- Tempest Roar (Unique Helm)
- Aspect of Disobedience (Chest)
- Dire Wolf’s Aspect (Gloves)
- Temerity (Unique Pants)
- Aspect of the Dark Howl (Boots)
- Aspect of Retaliation (Amulet)
- Mighty Storm’s Aspect (Ring)
- Conceited Aspect (Ring)
- Aspect of the Rampaging Werebeast (Weapon)
- Stormchaser’s Aspect (Offhand)
Legendary Nodes – Lust For Carnage, Thunderstruck, Heightened Malice, Ancestral Guidance
Glyph Nodes – Exploit, Fang and Claw, Spirit, Earth and Sky
Passives, Gems, & Gear
- Maximum Life
- Cooldown Reduction
- Crit Damage
- Crit Chance
- Vulnerable Damage
- Spirit Cost Reduction
- +3 Envenom
- +3 Defiance
- +4 Ranks of Tornado
- Armor – Ruby (Max Life)
- Jewelry – Skull (Armor)
- Weapons – Emerald (Crit Damage vs Vulnerable)
Gear – Type of 1 Handed Weapon won’t matter much, just look for one with god rolled passives, same thing with our offhand.