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Plagueshifter 2.0 – Level 45-75 Guide

Plagueshifter 2.0 – Level 45-75 Guide

Build Overview

This is the endgame version of my poison landslide druid. We are able to cover the entire screen with Landslides with this build and it is amazing at speed clearing and pushing content! Enjoy

Skills & Spirit Boons

Build Updates(last updated July 24th):

  • BIG BUILD REALIZATION. So This is on me but I didn’t realize that landslide is a nature magic skill. Dingus moment on my part. This is massive for the build because it let’s us use calm before the storm to very quickly reset the cooldown of our ultimate skill. The final decision for the best ultimate skill is… Petrify. Cataclysm has a very high lucky hit chance but that is over the course of the 19 seconds, not every hit. Cataclysm gives us more survivability and more damage. BOTH are great so I strongly recommend messing around with both to see which you like more but at the end of the day I will be sticking with Petrify. Apologies for the confusion there.
  • No longer using trample aspect on the weapon, swapped trample to amulet and core damage while fortified to 2-hander. See Aspects section for more
  • Adding A section and separate skill tree for the Crone’s Staff for those that have it.

Spirit Boons:

  • Wariness
  • Avian Wrath
  • Packleader & Calamity
  • Calm Before The Storm


Here is a link planner for those of you that have the crone staff (use the same paragon board as found for the normal variant in the paragon board section)

Crone Build Planner


No Crone Staff Build Planner

Skill Tree

Basic Skills – Storm Strike (1), Enhanced Storm Strike, Fierce Storm Strike

Core Skills – Landslide (5), Enhanced -> Primal Landslide, Heart of the Wild (1), Wild Impulses (3), Iron Fur (3)

Defensive Skills – Earthen Bulwark (1), Enhanced Bulwark, Preserving Bulwark, Ancestral Fortitude (1) Vigilance (3)

Companion Skills – Vine Creeper (1), Enhanced Vine Creeper, Ferocious Vine Creeper

Wrath Skills – Trample (1), Enhanced Trample, Savage Trample. Neurotoxin (1), Envenom (3). Crushing Earth (3) Safeguard (2) Stone Guard (3)

Ultimate – Petrify (1), Prime Petrify,. Defiance (3), Circle of Life (1) Natural Disaster (3), Resonance (3) Defensive Posture (2)

Keystone Passive – Nature’s Fury


  1. Helmet – Symbiotic Aspect: (When the Nature’s Fury Key Passive triggers a free Skill, your non Ultimate Cooldowns of the opposite type are reduced by [3 – 5] seconds.)
  2. Chest – Aspect of Might: Basic Skills grant 20% Damage Reduction for [2.0 – 6.0] seconds
  3. Gloves – Subterranean Aspect: Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal [10 – 20%] increased damage to Poisoned enemies.
  4. Pants – Aspect of Disobedience: You gain [0.25 – 0.50%] increased Armor for 4 seconds when you deal any form of damage, stacking up to [15.00 – 30.00%] .
  5. Boots – Ballistic Aspect: +2 Ranks to Earthen Skills When You Have Fortify
  6. 2-H Weapon – Aspect of Retaliation: Your Core Skills deal up to [20 – 40%] increased damage based on your amount of Fortify.
  7. Amulet – Aspect of the Trampled Earth: Trample now summons 6 Landslide pillars of earth during its duration that deal [70 – 80%] normal damage. Trample is now also a Nature Magic and Earth Skill.
  8. Ring 1 – Aspect of the Aftershock: Landslide’s earth pillars each strike a second time and deal an additional [6 – 12%] bonus damage per hit.
  9. Ring 2 – Crashstone Aspect: Earth Skills deal [30 – 40%] more Critical Strike Damage to Crowd Controlled enemies.

Stat Priorities


  1. Cooldown
  3. Armor
  4. Health


  1. Damage Reduction from close
  2. Damage Reduction from poisoned
  3. Damage Reduction While Fortified
  4. Armor


  1. + Ranks Landslide
  2. Lucky Hit
  3. Crit Chance
  4. Earth Crit Damage


  1. Damage Reduction from close
  2. Damage Reduction
  3. Damage Reduction from poisoned
  4. Damage Reduction While Fortified


  1. Spirit Cost Reduction
  2. Movement Speed
  3. Damage Reduction While Injured
  4. Movement Speed After Killing An Elite


  1. Vulnerable
  2. Crit Damage with Earth
  3. Crit Damage
  4. Core/Close/Willpower


  1. Vulnerable Damage
  2. Lucky Hit
  3. Crit Damage
  4. Crit Chance/Max Health


  1. +3 Envenom
  2. Cooldown
  3. Spirit Cost Reduction
  4. Armor


  1. Armor – Sapphire (DR while Fortified)
  2. Jewelry – Barber Heart, Pull Distant Heart, Suppress Damage Heart
  3. Weapons – Emerald (Crit Damage vs Vulnerable)

UPDATED: Planned Paragon Board:

D4 Planner Link With Paragon:

Glyphs: Exploit, Spirit, Territorial, Earth And Sky, Undaunted

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